We are now
beginning week 4 of GamesMOOC and I've had an epiphany regarding
gamification and language learning. For
years I hesitated to include a games mod in my online course because I felt
that I didn't have any experience on MMORPGs.
However, as I tried out some of the single player games suggested in the
GamesMOOC, I realized that for language teachers, the game itself doesn't have to
be the where the language learning occurs. The language learning can be before,
during or after any game.
Actually I
had read Kyle Mawer and Graham Stanley's book, Digital
Play, and have Mawer's blog
of the same name in my RSS feeds. They
suggest ways to use many genres of games such as "hidden objects", "dressing
up", and "escape the room" for language learning, but I think that I was hung up on the multi-player
idea and was blind to other ideas. Lee
Sheldon's book The
Multiplayer Classroom also discouraged me because the examples of
coursework as games was directed at teachers who were real gamers and that's
not me!
I think that
I was under the impression that it was the vocabulary used in the games that
would be important for L2 learners, but I have realized that the vocabulary can
be pre-taught in the same way as pre-teaching vocabulary before any assignment. What can add to the language learning
experience are the pre- and post-game activities which may be oral or written learning
tasks about strategies used in the game, obstacles encountered, or whether
someone liked the game or not and what could be done to make it more
interesting.
In the past
week of the GamesMOOC, however,
guild officers have focused on the elements of a game that make it engaging,
the basic game mechanics. I'm going to
try to apply the rubric
they provided to a number of the games in
the Digital
Play book and see how they measure up.
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